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Old Apr 09, 2006, 10:40 PM // 22:40   #1
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Default My Bonder Build (oro/FA)

Tired of the monks who only bond like 6 bonds outside in Grenth's?

Mo/Me

Divine: 14(11+3)
Protection: 13(12+1)
Inspiration: 6

Life Barrier {E}
Life Bond
Mantra of Inscriptions
Blessed Signet
Life Attunement
Watchful Spirit
Balthazar's Spirit
Vital Blessing

*Note* The reason I went more runes in divine is so I could get more inspiration for the better mantra of inscriptions. I highly suggest doing this, but also getting more prot in the process (not +1 like I have ). I know it gives you hardly any hp, but if you have a good healer you'll manage. Outside cast barrier/bond on all in the farm grp, then balth on yourself... that gives you 9 bonds (which means you can cast one more and still be comfortably able to keep energy up). Inside Sorrows I like casting barrier/bond/attune/watchful/vital on the tank, balth on myself, attune on the MM, and watchful on the SS... this let's your healer not worry about healing the SS, and easy orison's on the MM, while still keeping nice bonds on the aggro-man. Works for me, and inside SF you can usually go afk for food/drink when you hit some big aggro
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Old Apr 10, 2006, 12:26 AM // 00:26   #2
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Quote:
Originally Posted by otherside
and inside SF you can usually go afk for food/drink when you hit some big aggro
<3 As a bonder I usually cant go afk for food and drink I'll be sure to try out your bonder build as I like to go get drinks in the middle of runs
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Old Apr 10, 2006, 06:55 AM // 06:55   #3
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I find watchful and mantra to be a waste, unless you dont trust your healer and you find yourself having to heal.
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Old Apr 10, 2006, 07:04 AM // 07:04   #4
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Mantra.. a waste? that mantra allows you to regain energy MUCH faster. I have done the calculations, and even at zero inspiration the ten energy investment is still worth it.
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Old Apr 10, 2006, 07:19 AM // 07:19   #5
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if you cant keep bonds up without mantra... you need to practise a bit more.
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Old Apr 10, 2006, 07:31 AM // 07:31   #6
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The mantra comes from PvP...It's certainly not a waste...you don't need any secondary...for bonding in particular, so why not take mantra? you can also take inspired hex etc....it's great imo
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Old Apr 10, 2006, 07:33 AM // 07:33   #7
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ive got a different build for fa

Life Barrier
Life Bond
Blessed Signet
Mantra of Inscriptions
Reversal
Mend Condition
Essence bond
Ressurect

It works great in sf , its harder in the way 2 get ther becuz u have 2 hold 8 bonds, still its possible 2 make proffit of energy with mantra becuz ive got 6 on Inspiration, and not max out Prot so my bonds are at 50% not at 52% as most bonders have i think

Reversal is for ure only keep up in hp and if ure monk leaves its even possible 2 go on without it. u can spam reversal and mend condition on him

its my build and works pretty nice for fa

oro is different. i dont go Mend Condition and Reversal with me then.
Life Attunement and Vital Blessing works great then instead of those 2 named above.
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Old Apr 10, 2006, 07:59 AM // 07:59   #8
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Default I'm not very fond of Vital Blessing ...

... since I feel it's false security, and since PvE is quite free from spikes; why provide the foes with a possible spike when (or if) Vital Blessing it shattered?

With 16 prot and 13 divine I use ...
Life Barrier
Life Bond
Life Attunement
Watchful Spirit
Mend Ailment
Holy Veil
Balthazar's Spirit
Blessed Signet

Barrier and Bond for all four members and Balth for yourself in Grenth's. Just by using the sig I'm perfectly capable of holding my own energy-wise. I make sure to keep all casters free of conditions and hexes as well, leaving only the tank to the healer.

In SF, slap Balth on yourself and then all six enchants on tank:
1. Barrier
2. Bond,
3. Life
4. Watchful
5. Balth
6. Veil

Works like a charm. I can quite easily even do the healing myself if the healer drops.

/Gwon
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Old Apr 10, 2006, 01:24 PM // 13:24   #9
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I have found that anything over 3 bonds with good tank (watch yourself and dolyak signet) is overkill. And keeping up 9 bonds at the time without mantra and without crying for ritual all the time is also bit hard, so my build is this:
(and i don't like sup runes for monk)
And i have found that it is USELESS to just stand and wait while your tank gets stripped from enchants, so i use guardian as help/cover for tank, spam it whenever u feel that there are many enchant strippers near . Also mend condition is usefull for good healing and removing cripple which sometimes slows the job.
prot 12+1+1
divine 11+1
inspiratio 6

1. Blessed Signet
2.Mantra Of Inscriptions
3.Balthazar Spirit
4.Life Bond
5.Life Barrier
6.Life Attuntement
7.Guardian
8.Men Condition
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Old Apr 10, 2006, 05:58 PM // 17:58   #10
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I play a Mo/N and don't have the luxury of mantra of inscriptions....

I always maitain 10 enchants in the footprint, zero difficulties and no need for blood ritual...And I also cast plenty of RoF and mend ailment....

You definately need practice as a bonder if you can't handle that workload without mantra of inscriptions.

*Note I am not saying that Mantra of inscriptions isn't nice, just saying it isn't necessary.
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Old Apr 10, 2006, 07:16 PM // 19:16   #11
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Getting inside Sorrow's Furnace is the hardest part, but if you get past that part, you can solo Sorrow's Furnace if you practice enough, this means 4-man runs, instead of 5-man (never tried FA, but did Oro 3 times succesfully). Make sure your Tank knows how to have full aggro at all time. I think I used something like this:

Protection Prayers: 16
Divine Favor: 15

1. Life Barrier
2. Life Bond
3. Essence Bond
4. Divine Boon
5. Reversal of Fortune
6. Mend Ailment
7. Blessed Signet
8. Rebirth

Quite simple. You use Essence Bond, Life Barrier and Life Bond on the Tank while inside SF, and heal with RoF and Mend Ailment. Blessed Signet is your only Energy Management, but 12 Energy each 12 seconds isn't that bad, and Essence Bond will make your Energy go up quite nicely.
In Grenth's Footprints you'll be healing your ass off, and it won't be easy. Make sure only one group will be pulled. Use Life Bond on the 3 others, and use Divine Boon on yourself, to make Blessed Signet more useful. Make sure your teammates wait untill you're on full Energy after each group, since you'll need all the Energy you can get.
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Old Apr 10, 2006, 07:31 PM // 19:31   #12
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Quote:
Originally Posted by Maxiemonster
Getting inside Sorrow's Furnace is the hardest part, but if you get past that part, you can solo Sorrow's Furnace if you practice enough, this means 4-man runs, instead of 5-man (never tried FA, but did Oro 3 times succesfully). Make sure your Tank knows how to have full aggro at all time. I think I used something like this:

Protection Prayers: 16
Divine Favor: 15

1. Life Barrier
2. Life Bond
3. Essence Bond
4. Divine Boon
5. Reversal of Fortune
6. Mend Ailment
7. Blessed Signet
8. Rebirth

Quite simple. You use Essence Bond, Life Barrier and Life Bond on the Tank while inside SF, and heal with RoF and Mend Ailment. Blessed Signet is your only Energy Management, but 12 Energy each 12 seconds isn't that bad, and Essence Bond will make your Energy go up quite nicely.
In Grenth's Footprints you'll be healing your ass off, and it won't be easy. Make sure only one group will be pulled. Use Life Bond on the 3 others, and use Divine Boon on yourself, to make Blessed Signet more useful. Make sure your teammates wait untill you're on full Energy after each group, since you'll need all the Energy you can get.
Drop Rebirth/or Essence and add Balz.

For Footprint:

Cast Life Barrier and Life Bond on everyone in that order.
Cast Balz and Boon on yourself...
Total: 8 enchants
You will be healing plenty, but energy will never be a problem, and you will realize quite quickly how easy it is to 4-man.
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Old Apr 10, 2006, 08:04 PM // 20:04   #13
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otherside,

that is almost exactly my same build...I don't take VB as it *can* come off and be an instant spike. I also don't ever bring any hex removal anymore since hexes on the tank usually aren't that bad and just make Dwayna's kiss heal more...

I love Mantra of Inscriptions but it is really not needed if you are only maintaining 9-10 enchants. However I usually put Balt's then Watchful on me and then Barrier, Bond, Attune, then Watchful on the tank and then I put life bond and Watchful on the other 3 people just to be safe. While using mantra it is easy to keep this up (12 enchants total...I think). I also drop and then recast Wachful on anyone who needs more healing than they are getting, and I also put barrier on anyone who is taking extra damage.

I also use sup divne and sup prot runes to boost my attbs a little (just need to stay out of harms way).
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Old Apr 11, 2006, 09:47 AM // 09:47   #14
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Balthazars spirit is your friend
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Old Apr 11, 2006, 03:40 PM // 15:40   #15
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Balthazar's Spirit and Essence Bond are both considerable.
Balthqzar's Spirit is great while outside, though, you'll most likely be inside rather quickly, and even outside, the Tank will be taking most hits, and inside he'll be taking all hits.
Essence Bond is another enchantment cover for Life Barrier and when running Balthazar's Spirit it means that if Life Bond is shattered not only Life Bond is shut down, but also your second Energy Management (besides Blessed Signet).
I prefer Essence Bond because while outside, you won't be having any hard battles, though, inside, you'll face many Energy removals, and in some battles Energy removals will totally screw you up.

And maybe I shouldn't take Rebirth, because my teammates shouldn't be dying, but it's just to be sure. I might switch it out for Holy Veil or Life Attunement later though.
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Old Apr 11, 2006, 04:14 PM // 16:14   #16
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I dont think you understand Balth spirit: cast it on urself and everytime life bond reduces damage (which is every time) you gain 1 energy. Although the point about using it as a covering hex was valid.

Edit: by it i mean essence bond.

Last edited by The Fenixxor; Apr 11, 2006 at 04:48 PM // 16:48..
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Old Apr 11, 2006, 04:50 PM // 16:50   #17
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Don't worry I understand every Monk skills. My Monk is my main character, and I've played on her something like 600 hours.

Both Essence Bond and Balthazar's Spirit only trigger when your Tank is hit while inside SF, since he'll be taking all hits. So in that case, the Energy gained doesn't differ between the two. So Essence Bond is better inside SF, and since you don't really have Energy problems outside, and you're outside for a small period, it's not worth it in my opinion.
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Old Apr 11, 2006, 06:46 PM // 18:46   #18
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How could essence bond possible be better? Other than if you want it to cover enchantments, Balth spirit = ALL hits on ANY party member with life bond, Essence bond = ONLY hits on TARGET party member.


hmm something appears to be wrong with my caps lock key :P
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Old Apr 11, 2006, 07:59 PM // 19:59   #19
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I thought it was standard procedure to let the healer run essence bond if they choose to do so....because the bonder can easily use balth's.

And while inside the furnace the tank takes *nearly* all the damage, so both balth's and essence would net you *about* the same amount of energy.
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Old Apr 11, 2006, 08:21 PM // 20:21   #20
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Essences from two different people stack.
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